Headshot of Becky Lattof

Becky Lattof

Operations Program Manager

Systems & Enablement

Driving UGC Publishing & Creator Growth: Game Production Guide, Jam Innovation, and Forum

User Enablement & Adoption Programs

Support Scalability & Self-Serve Operations

User KPIs

Product Use Cases

User-Facing Programs

Documentation

AI-Accelerated

Innovation

Influence Without Authority

Release Alignment

Internal workflows driving user publishing

The Challenge

User generated content (UGC) was low in quantity and quality because the non-professional community lacked production knowledge. Game Jam participation indicated stagnancy. A new visual scripting system necessitated guidance and practice.

Goal & Objectives

  • Increase UGC publishing volume
  • Lower barriers for world design
  • Align documentation updates to user facing programs
  • Assist in user forum setup and integrate as a system in resources

My Role & Approach

Led guide creation, influenced Jam structure, structured and populated forum.

Key Deliverables

  • Comprehensive game production guide for Builders' Challenges
  • New City Builder Game Jam type to bridge artists into building
  • Genre-focused documentation for Game Jams launching new game mechanics
  • Forum announcements and partner resource hub updates

Results & Impact

  • Orchestrated a documentation + YouTube videos + forum ecosystem that drove 2K+ UGC games published
  • Lowered barriers to advanced world design and increased creator skill/publishing rates
  • Boosted participation and cross-skill growth through structured, production and genre-focused resources
  • Created scalable enablement channels reducing support dependency
  • Increased Builders' Challenge, Game Jam, and cross-skill publishing participation

Key Learnings

Interconnected programs amplify each other's impact.

Tools & Technologies

Notion, Google Docs, Forum platform, YouTube, GitBook, Slack

Collaboration Highlights

Creator program lead, product, marketing, community team

Documentation screenshot

Comprehensive Game Production Guide connecting multiple creative documents in an actionable step-by-step guide using the internal Production team's Agile workflow, democratizing expert level information for public creators

Documentation screenshot

Experience Guide with genre-based guidelines, resources, and game loop diagrams

Game Jam hero art

New Game Jam type unlocked: Logic-free City Builders for asset artists (who also tend to excel at terraforming)

Let’s work together

Headshot of Becky Lattof

Becky Lattof

Operations Program Manager

Systems & Enablement

Driving UGC Publishing & Creator Growth: Game Production Guide, Jam Innovation, and Forum

User Enablement & Adoption Programs

Support Scalability & Self-Serve Operations

User KPIs

Product Use Cases

User-Facing Programs

Documentation

AI-Accelerated

Innovation

Influence Without Authority

Release Alignment

Internal workflows driving user publishing

The Challenge

User generated content (UGC) was low in quantity and quality because the non-professional community lacked production knowledge. Game Jam participation indicated stagnancy. A new visual scripting system necessitated guidance and practice.

Goal & Objectives

  • Increase UGC publishing volume
  • Lower barriers for world design
  • Align documentation updates to user facing programs
  • Assist in user forum setup and integrate as a system in resources

My Role & Approach

Led guide creation, influenced Jam structure, structured and populated forum.

Key Deliverables

  • Comprehensive game production guide for Builders' Challenges
  • New City Builder Game Jam type to bridge artists into building
  • Genre-focused documentation for Game Jams launching new game mechanics
  • Forum announcements and partner resource hub updates

Results & Impact

  • Orchestrated a documentation + YouTube videos + forum ecosystem that drove 2K+ UGC games published
  • Lowered barriers to advanced world design and increased creator skill/publishing rates
  • Boosted participation and cross-skill growth through structured, production and genre-focused resources
  • Created scalable enablement channels reducing support dependency
  • Increased Builders' Challenge, Game Jam, and cross-skill publishing participation

Key Learnings

Interconnected programs amplify each other's impact.

Tools & Technologies

Notion, Google Docs, Forum platform, YouTube, GitBook, Slack

Collaboration Highlights

Creator program lead, product, marketing, community team

Documentation screenshot

Comprehensive Game Production Guide connecting multiple creative documents in an actionable step-by-step guide using the internal Production team's Agile workflow, democratizing expert level information for public creators

Documentation screenshot

Experience Guide with genre-based guidelines, resources, and game loop diagrams

Game Jam hero art

New Game Jam type unlocked: Logic-free City Builders for asset artists (who also tend to excel at terraforming)

Let’s work together

Headshot of Becky Lattof

Becky Lattof

Operations Program Manager

Systems & Enablement

Scalability
Leadership
Enablement

Driving UGC Publishing & Creator Growth: Game Production Guide, Jam Innovation, and Forum

User Enablement & Adoption Programs

Support Scalability & Self-Serve Operations

User KPIs

Product Use Cases

User-Facing Programs

Documentation

AI-Accelerated

Innovation

Influence Without Authority

Release Alignment

Key Learnings

Interconnected programs amplify each other's impact.

Tools & Technologies

Notion, Google Docs, Forum platform, YouTube, GitBook, Slack

Collaboration Highlights

Creator program lead, product, marketing, community team

Documentation screenshot

Comprehensive Game Production Guide connecting multiple creative documents in an actionable step-by-step guide using the internal Production team's Agile workflow, democratizing expert level information for public creators

Documentation screenshot

Experience Guide with genre-based guidelines, resources, and game loop diagrams

Game Jam hero art

New Game Jam type unlocked: Logic-free City Builders for asset artists (who also tend to excel at terraforming)

Internal workflows driving user publishing

The Challenge

User generated content (UGC) was low in quantity and quality because the non-professional community lacked production knowledge. Game Jam participation indicated stagnancy. A new visual scripting system necessitated guidance and practice.

Goal & Objectives

  • Increase UGC publishing volume
  • Lower barriers for world design
  • Align documentation updates to user facing programs
  • Assist in user forum setup and integrate as a system in resources

My Role & Approach

Led guide creation, influenced Jam structure, structured and populated forum.

Key Deliverables

  • Comprehensive game production guide for Builders' Challenges
  • New City Builder Game Jam type to bridge artists into building
  • Genre-focused documentation for Game Jams launching new game mechanics
  • Forum announcements and partner resource hub updates

Results & Impact

  • Orchestrated a documentation + YouTube videos + forum ecosystem that drove 2K+ UGC games published
  • Lowered barriers to advanced world design and increased creator skill/publishing rates
  • Boosted participation and cross-skill growth through structured, production and genre-focused resources
  • Created scalable enablement channels reducing support dependency
  • Increased Builders' Challenge, Game Jam, and cross-skill publishing participation

Let’s work together

Headshot of Becky Lattof

Becky Lattof

Operations Program Manager

Systems & Enablement

Scalability
Leadership
Enablement

Driving UGC Publishing & Creator Growth: Game Production Guide, Jam Innovation, and Forum

User Enablement & Adoption Programs

Support Scalability & Self-Serve Operations

User KPIs

Product Use Cases

User-Facing Programs

Documentation

AI-Accelerated

Innovation

Influence Without Authority

Release Alignment

Key Learnings

Interconnected programs amplify each other's impact.

Tools & Technologies

Notion, Google Docs, Forum platform, YouTube, GitBook, Slack

Collaboration Highlights

Creator program lead, product, marketing, community team

Documentation screenshot

Comprehensive Game Production Guide connecting multiple creative documents in an actionable step-by-step guide using the internal Production team's Agile workflow, democratizing expert level information for public creators

Documentation screenshot

Experience Guide with genre-based guidelines, resources, and game loop diagrams

Game Jam hero art

New Game Jam type unlocked: Logic-free City Builders for asset artists (who also tend to excel at terraforming)

Internal workflows driving user publishing

The Challenge

User generated content (UGC) was low in quantity and quality because the non-professional community lacked production knowledge. Game Jam participation indicated stagnancy. A new visual scripting system necessitated guidance and practice.

Goal & Objectives

  • Increase UGC publishing volume
  • Lower barriers for world design
  • Align documentation updates to user facing programs
  • Assist in user forum setup and integrate as a system in resources

My Role & Approach

Led guide creation, influenced Jam structure, structured and populated forum.

Key Deliverables

  • Comprehensive game production guide for Builders' Challenges
  • New City Builder Game Jam type to bridge artists into building
  • Genre-focused documentation for Game Jams launching new game mechanics
  • Forum announcements and partner resource hub updates

Results & Impact

  • Orchestrated a documentation + YouTube videos + forum ecosystem that drove 2K+ UGC games published
  • Lowered barriers to advanced world design and increased creator skill/publishing rates
  • Boosted participation and cross-skill growth through structured, production and genre-focused resources
  • Created scalable enablement channels reducing support dependency
  • Increased Builders' Challenge, Game Jam, and cross-skill publishing participation